#include "application.hpp"
#include<stdio.h>
#include <GLFW/glfw3.h>

 sword::Application::Application()
 {
   
 }
  
  sword::Application::~Application()
  {

  }

  sword::Application* CreateApplication()
  {
    
  }

  void sword::Application::run()
  {
     while(true)
     {
        printf("love\n");
     }
  }

int main()
{
   GLFWwindow* window;

    /* Initialize the library */
    if (!glfwInit())
        return -1;

    /* Create a windowed mode window and its OpenGL context */
    window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL);
    if (!window)
    {
        glfwTerminate();
        return -1;
    }

    /* Make the window's context current */
    glfwMakeContextCurrent(window);

    /* Loop until the user closes the window */
    while (!glfwWindowShouldClose(window))
    {
        /* Render here */
        glClear(GL_COLOR_BUFFER_BIT);

        /* Swap front and back buffers */
        glfwSwapBuffers(window);

        /* Poll for and process events */
        glfwPollEvents();
    }

    glfwTerminate();
   return 0;
}
